Forum: Fallout 3 character builds - Fallout Wiki. Builds by playstyle. Edit"Near- Perfection"Edit(Be aware that creating a "Near- Perfection" character may be impossible for some people who started their character before Broken Steel came out, as its new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.). A near- perfect playstyle is one that maximizes all skills at 1. S. P. E. C. I. A. L. stats at 1. 0 by the end of the game. This is not possible without the Broken Steeladd- on, which adds a new "Almost Perfect" perk that instantly raises all S.
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P. E. C. I. A. L. If the player avoids acquiring any of the S. P. E. C. I. A. L. Bobbleheads until after this perk is taken (which can be a significant handicap through most of the game), he or she can achieve perfect- 1. Skills can be maximized even without Broken Steel by choosing the Comprehension perk, an initial intelligence of at least about 8 (there's a build that allows to maximize skills at lvl 2. Fallout. 3 without expansions), and an approximately even distribution of skill points at each level- up. There is however an alternate method to this.
- . it’s out of character for him to do that → es ist eigentlich nicht seine Art, so etwas zu tun; to be of good/bad character → ein guter/schlechter Mensch.
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When choosing your S. P. E. C. I. A. L points raise intelligence to 9. Upon leaving the vault head straight for Rivet City to claim the Intelligence bobblehead, which raises intelligence to 1. It will be wasted after using the Broken Steel add- on perk, but guarantees max skills and S. P. E. C. I. A. L. After acquiring the bobblehead get the Educated and Comprehension perks. So by level 5 you will have 2.
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S. P. E. C. I. A. L bobbleheads. "Scavenger"Edit. A scavenger play style is someone who has a high repair skill and high small guns skill. Players using this build should have an affinity for exploring all the odd and out- of- the- way locations in the wasteland searching for things of high value and use. This play style is based on finding, repairing, and selling (or collecting) weapons and armor. Players using this style will find sneak, lockpick, and science skills particularly useful.
This play style is defined by never accepting being overencumbered and constantly repairing or making short trips back to their housing. Warmonger"Edit. A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. The player may focus on their luck or agility skills for accuracy and critical chance. The perks this player will take will be mostly combat oriented (Pyromaniac, Mysterious stranger, etc). You also may want to put a few points into endurance and agility so you will have a high big/small guns skill.
This playstyle is for someone who just occasionally plays or just wants to play the main quests. The S. P. E. C. I. A. L. attributes should be ordered by significantly lowering the Charisma and Luck attributes, as they are not necessary for being successful later in the game. This gives you a lot more S. P. E. C. I. A. L. Strength, Perception, Endurance, Intelligence, and Agility.
It is recommended that you make Intelligence the highest since it controls how fast your skills increase, and skills have a significant impact on gameplay. Avoid decreasing any of Strength, Endurance, or Agility below 5, since doing so will adversely affect your ability to carry heavy items, your overall health level, and your ability to use V. A. T. S. in combat, respectively. Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness. First- Person Shooter"Edit. If you're a seasoned FPS gamer and you don't use V.
A. T. S., you obviously won't want many points in Agility, though you should note that Light Step and Silent Running (which you may find useful for running and gunning) require six Agility. Luck will be the most useful attribute in combat, as it raises your critical effect chance with all weapons. You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. Some players may want to pick up Fortune Finder and Scrounger, as shooting without V. A. T. S. is often less efficient. The traditional Fallout sniper will want to make extensive use of V. A. T. S., and should have an appropriately high Agility attribute.
However, with the sniper rifles, the percentage to hit is oddly low, so most will make use of manual- aiming coupled with sneak attacks until Concentrated Fire becomes available at level 1. This perk is easily the most useful for long range precision shooting in VATS, and its requirements are both useful to maximize and worth the stats for a weapons- heavy build. Since concentrated fire adds 5% chance to hit with each VATS attack queued on the same body part, players will want to move away from using a traditional sniper rifle and employ a weapon with low AP and moderate damage. The combination of concentrated fire and using a low AP weapon such as a Laser Rifle or the Wazer Wifle allows the PC to increase their chance to hit by upwards of 4. With the focus on V.
A. T. S., you'll want to plan for the following perks: Concentrated Fire, Action Boy/Girl, Sniper, Commando and/or Gunslinger, and Grim Reaper's Sprint. Mysterious Stranger can be useful, but due to its inherently random nature, it doesn't directly make the player more efficient at killing. Also, quest awarded perks such as Wired Reflexes and Ant Sight will help boost a player's efficiency using V. A. T. S. Players should also consider obtaining gear with AP bonuses such as Ranger battle armor, Tribal power armor (only available with The Pitt DLC) and Ledoux's hockey mask. This will further increase the number of attacks a player can queue in VATS and, coupled with concentrated fire, further increase the chance to hit the targeted part. Make sure to pick up repair to take care of your weapon (see the special notes about V. A. T. S. regarding condition loss).
Stealth"Edit. A stealthy character build will allow the player to move through the environment undetected and bypass security measures such as locks and traps. They may also wish to use silent weapons; a list of these can be found further down this article. Players employing a sneaky style will take advantage of Sneak Attack Criticals and reverse- pickpocketing to gain the upper hand in combat. Also, they will likely make extensive use of the explosives skill to disarm and set mines.
Due to the nature of the weapons and strategies being used, the player will probably use V. A. T. S. less than more combat- centric builds. In order to maximize the effectiveness of this playstyle, this build should have strong agility and perception stats and focus on the following skills: Sneak for moving undetected and pickpocketing, lockpick for obvious reasons, explosives for disarming mines and maximizing their damage, and repair for disarming traps.
Science is important mainly for disabling turrets, so it's not necessary to increase past 7. It would be a good idea to select a weapon class such as small guns or melee weapons to fall back on if things get hairy, but keep in mind that it can be very satisfying to deal with a group of enemies without using a single bullet. Useful perks to use with a stealthy class are Demolition Expert, Thief, Silent Running, Better Criticals (requires luck and perception of 6), Light Step and Robotics Expert (because it is safer and easier to disable a sentry bot rather than fight it). It is worth noting that Finesse, which increases the chance to crit, is not that important to this build since the majority of attacks will be sneak attacks which automatically crit. Look to use gear which is lightweight and gives bonuses to relevant stats and skills. If you have Operation Anchorage, then the Chinese stealth armor is easily the best armor to use with this build. Also, combining Poplar's hood, Lag- Bolt's shades (Broken Steel) and Recon armor gives 1.
Sneak, 3 Lockpick, plus 1 Agility. Here is the list of silent weapons.
Dart gun, an excellent choice as this cripples anything's legs in one shot (this includes Super mutant behemoths). Perforator (a unique Infiltrator, this is arguably the best silent weapon on the game (you will need The Pitt DLC). Silenced 1. 0mm pistol, this is a good weapon, it does not do much damage, but the 1. Grenades and mines, since they won't alert the enemy until they explode (throwing a grenade freehanded still alert them, though), making them good first strike weapons (plus reverse pickpocketing them will ensure that the target is killed instantly). Melee weapons if you can back off quickly (remember, bumping into an enemy will alert them).
Microwave emitter will also keep you in cover (Available in Point Lookout). The best way to deal maximum amount of damage is to use a single shot from a silent weapon then relocate and wait until the enemy stops searching at which point shoot them again, ad infinitum: to take the Perforator as an example, you can take out more enemies with one magazine if every hit is a critical hit. Brawler"Edit. A brawler must choose at an early stage of the game whether he/she wants to be a melee or an unarmed "brawler".
A melee brawler will want high Strength for your melee damage and Luck to get as high a crit- rate as possible, and of course a healthy amount of endurance for survival. An unarmed brawler should reach for high Endurance as this improves health, damage resistance and unarmed damage and some Luck to again increase the crit- chance. Perks like Ninja, Silent Running, Better Criticals, Adamantium Skeleton, Mister Sandman, Finesse, Toughness and Iron Fist are good for either melee or unarmed.
An unarmed brawler should go for the weapon Deathclaw gauntlet and a melee brawler should go for the weapon Shishkebab. In addition to high Unarmed / Melee Weapons skills, you'll want a high Medicine skill to get the most benefit from Stimpaks.
Really, anything that increases your healing or smashing abilities will be useful. You may also find the Paralyzing Palm perk useful.